﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace Urbania.World
{
    public class TileType
    {

        public readonly static TileType
            /*Road_Horiz = new TileType(""),
            Road_Vert = new TileType(""),
            Road_SlantRight = new TileType(""),
            Road_SlantLeft = new TileType(""),
            Road_Intersect = new TileType(""),

            Env_Dirt = new TileType(""),
            Env_Water = new TileType(""),
            Env_Beach = new TileType(""),
            Env_Grass = new TileType(""),
            Env_Forest = new TileType(""),
            Env_Mountains = new TileType(""),
            Env_Ice = new TileType(""),

            Buil_Farm = new TileType(""),*/
            Buil_Factory = new TileType("Urbania-Hexagon");/*,
            Buil_Police = new TileType(""),
            Buil_FireStation = new TileType(""),
            Buil_Hosipital = new TileType(""),
            Buil_School = new TileType(""),
            Buil_CityHall = new TileType(""),
            Buil_SmallStore = new TileType(""),
            Buil_LargeStore = new TileType(""),
            Buil_House = new TileType(""),
            Buil_HomelessShelter = new TileType("");*/
        
        public Texture2D texture = Utilities.Loader.getDefaultTex();

        public TileType(string filename) 
        {
            texture = Utilities.Loader.GetTex(filename);
        }





    }
}
